Main goals

This project is a working in progress where I tried to do some experiments within UnrealEngine aiming to simulate Cyberpunk 2077 AI.

I implemented an AI system using C++ and Blueprints which reproduce the “local network” of Cyberpunk 2077 enemies. This zone is used by enemies to communicate and share information.

I tried to visualize much of the beliefs and decision of the agents through gizmos.

AI system gizmos.

I created a tool that allow the developer to inspect the knowledge base of an AI agent and command some action.

AI knowledge inspected through the debug tool.

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