About me

Hi! My name is Giorgio Michele De Giorgio. I am a 28 yo Game Programmer from Italy.

I have been passionate about AI and gameplay programming since my university experience in computer engineering. Recently, I started being interested also in audio programming. I focus on software optimization and architecture, using event-driven and data-driven approaches.

I have a master degree in computer engineering with a specialization in Artificial Intelligence. My thesis focused on the optimization of the ThinkEngine, a plugin developed by the University of Calabria, which integrates declarative approaches for AI and the Unity3D environment. I have studied cello at “F. Torrefranca” conservatory and worked as a cello teacher for 5 years in highschool.

I describe my self as a problem solver and a curious person, willing to study new topics and improving my skills. Thanks to my background, I am enthusiastic to work in a multi-disciplinary team.

I am a self-taught electronic musician and I worked on the music production of many of my projects. My favourite videogames are the Gothic saga and Dark Souls. I also like Tabletop RPGs and I have several years of experience as a D&D game master.

What I am studying

I am currently focusing on AI and software architectures.

These are some of the books I am studying:

  • AI for Games, Ian Millington
  • Game Programming Patterns, Robert Nystrom
  • Game Engine Architecture, Jason Gregory