About me
Hi! My name is Giorgio Michele De Giorgio. I am a 28 yo Game Programmer from Italy.
I have been passionate about AI and gameplay programming since my university experience in computer engineering. Recently, I started being interested also in audio programming. I focus on software optimization and architecture, using event-driven and data-driven approaches.
I have a master degree in computer engineering with a specialization in Artificial Intelligence. My thesis focused on the optimization of the ThinkEngine, a plugin developed by the University of Calabria, which integrates declarative approaches for AI and the Unity3D environment. I have studied cello at “F. Torrefranca” conservatory and worked as a cello teacher for 5 years in highschool.
I describe my self as a problem solver and a curious person, willing to study new topics and improving my skills. Thanks to my background, I am enthusiastic to work in a multi-disciplinary team.
I am a self-taught electronic musician and I worked on the music production of many of my projects. My favourite videogames are the Gothic saga and Dark Souls. I also like Tabletop RPGs and I have several years of experience as a D&D game master.
What I am studying
I am currently focusing on AI and software architectures.
These are some of the books I am studying:
- AI for Games, Ian Millington
- Game Programming Patterns, Robert Nystrom
- Game Engine Architecture, Jason Gregory