Game Programming Portfolio
My name is Giorgio Michele De Giorgio. I am a passionate Game Developer focused on applications optimization and projects architecture. I have experiences in Gameplay, AI, Tooling, Audio and UI programming using both Unity and Unreal.
The Strongest Strongman
Role : Gameplay Programmer, UI Programmer
Genre : Puzzle-Platformer
Style : 2D
Engine : Unity3D
Tech : C#, Unity Animator, Unity Physics and Unity UI
Team : 4 people
Total time : 4 days
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Cyberpunk 2077 AI Experiments
Role : AI Programmer, Tool Programmer, Gameplay Programmer
Genre : Action-RPG
Style : 3D - First person
Engine : Unreal Engine 5
Tech : C++, Blueprints, State Trees, AI Perception and Environment Query System (EQS)
Team : 5 people
Total time : Work in progress
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Steering Behaviours Demonstration
Role : AI Programmer, Tool Programmer
Engine : No engine
Tech : C++, STL and SFML
Team : Solo project
Total time : 1 month
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Trauma
Role : AI Programmer, Gameplay Programmer, Audio Programmer and Music Producer
Genre : Survival Horror
Style : 3D - First person
Engine : Unreal Engine 5
Tech : Blueprints, Behaviour Trees, State Trees, AI Perception, Environment Query System (EQS) and MetaSound
Team : 8 people
Total time : 3 months
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Stray
Role : Gameplay Programmer, UI Programmer, Level Designer and Music Producer
Genre : Adventure Platformer
Style : 3D - First person
Engine : Unity3D
Tech : C#
Team : 3 people
Total time : 5 months
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Murus Gallicus Bot
Role : AI Programmer
Engine : No engine
Tech : Java
Team : 3 people
Total time : 3 months
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A* Implementations and Profiling
Role : C++ Programmer
Engine : No engine
Tech : C++ and STL
Team : 2 people
Total time : 1 week
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Role : Gameplay Programmer and Tool Programmer
Genre : Platformer
Style : 2D
Engine : Unity3D
Tech : C#, PCG, State machines and Unity custom window
Team : Solo project
Total time : 1 month
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